Customizing Unreal Engine, C++ — a new "Mute" animation transition feature
Extending Unreal's animation transition system with a custom engine-level feature — the kind of source-level engine work AnimForge's tools are built on top of.
Reel
AnimForge's tools didn't start with this site. They started with years of shipping animation systems on real projects — recorded here as a working reel. Unreal Engine C++ animation programming, Maya API pipeline tooling, and the procedural rig work that feeds into the RBF and physics-animation R&D on the Tools page.
01 · Unreal Engine, C++
Working directly against AnimGraph and animation-instance internals — the same layer the DLS IK solver on the Tools page extends.
Extending Unreal's animation transition system with a custom engine-level feature — the kind of source-level engine work AnimForge's tools are built on top of.
First episode of a series walking through animation-programming fundamentals in Unreal C++.
Continuation of the series above.
02 · Maya API
C++ and Python plugin development for Maya — the authoring-side half of the Maya↔Unreal pipeline work AnimForge does under contract.
TD-series walkthrough of building a Maya plugin from scratch in both C++ and Python.
Environment setup for compiling native Maya plugins against the Maya 2022 SDK.
Wiring up a real IDE debugging workflow for Maya Python tooling, instead of the Script Editor.
03 · Rigging
Rig-driven procedural motion — directly adjacent to the High-Dimensional Motion Blending research on the Tools page.
A procedurally driven mech rig in Maya: the kind of authored-motion groundwork that N-dimensional blend spaces and motion-warping tools need to interact with cleanly.
04 · Earlier practice
Small, fully-shipped Unreal Engine C++ projects built end-to-end — included here as evidence of finishing, not just researching. Two ship with public source.
A memory-matching board game built with Unreal Engine 5 and C++.
A board game built with Unreal Engine 4 and C++.
A small exploration/puzzle game built with Unreal Engine 5 and C++.
Contracts
This reel is a curated slice. Get in touch for the full history, or to talk through a contract engagement.