Reel

The engineering behind the tools

AnimForge's tools didn't start with this site. They started with years of shipping animation systems on real projects — recorded here as a working reel. Unreal Engine C++ animation programming, Maya API pipeline tooling, and the procedural rig work that feeds into the RBF and physics-animation R&D on the Tools page.

01 · Unreal Engine, C++

Animation programming

Working directly against AnimGraph and animation-instance internals — the same layer the DLS IK solver on the Tools page extends.

Engine C++

Customizing Unreal Engine, C++ — a new "Mute" animation transition feature

Extending Unreal's animation transition system with a custom engine-level feature — the kind of source-level engine work AnimForge's tools are built on top of.

Series

Animation programming in Unreal Engine, C++ — "Touch all bases," Part 1

First episode of a series walking through animation-programming fundamentals in Unreal C++.

Series

Animation programming in Unreal Engine, C++ — "Touch all bases," Part 2

Continuation of the series above.

02 · Maya API

DCC pipeline tooling

C++ and Python plugin development for Maya — the authoring-side half of the Maya↔Unreal pipeline work AnimForge does under contract.

Maya API

Simple C++ & Python plugin development

TD-series walkthrough of building a Maya plugin from scratch in both C++ and Python.

Maya API

Setting up Visual Studio 2022 for Maya 2022 C++ plugins

Environment setup for compiling native Maya plugins against the Maya 2022 SDK.

Maya API

Connecting PyCharm to Maya 2022

Wiring up a real IDE debugging workflow for Maya Python tooling, instead of the Script Editor.

03 · Rigging

Procedural & rigged animation

Rig-driven procedural motion — directly adjacent to the High-Dimensional Motion Blending research on the Tools page.

Maya rig

Mech procedural animation — Maya rig

A procedurally driven mech rig in Maya: the kind of authored-motion groundwork that N-dimensional blend spaces and motion-warping tools need to interact with cleanly.

04 · Earlier practice

Shipped C++ prototypes

Small, fully-shipped Unreal Engine C++ projects built end-to-end — included here as evidence of finishing, not just researching. Two ship with public source.

UE5 · C++

Memory Tiles

A memory-matching board game built with Unreal Engine 5 and C++.

Source on GitHub →
UE5 · C++

Treasure Hunt

A small exploration/puzzle game built with Unreal Engine 5 and C++.

Contracts

Want to see more, or talk about a project?

This reel is a curated slice. Get in touch for the full history, or to talk through a contract engagement.

contact@animforgesystems.com LinkedIn — Varma Dandu GitHub — glory2win YouTube — AnimForge