Tools
The AnimForge toolkit
Runtime animation components for Unreal Engine and pipeline tooling for Maya. Each entry below links its demo video.
01 · In Development
DLS IK Solver Node
A damped least-squares inverse kinematics AnimNode. Where CCD twists and FABRIK drifts near singular configurations, DLS regularizes the solve — the damping term trades a small amount of tracking accuracy for unconditional stability at full extension and near joint limits.
The error term is computed in axis-angle space via the rotation log-map, the same formulation the engine's Physical Animation Component uses internally for its orientation drives — which makes solver behavior predictable when the two interact.
- Solver — damped least-squares with per-chain λ control
- Error term — axis-angle (log-map) Jacobian error computation
- Stability — well-behaved near singularities and full extension
- Integration — standard AnimGraph node, LOD-aware evaluation
- Platform — Unreal Engine 5, C++
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