Tools

The AnimForge toolkit

Runtime animation components for Unreal Engine and pipeline tooling for Maya. Each entry below links its demo video.

01 · In Development

DLS IK Solver Node

A damped least-squares inverse kinematics AnimNode. Where CCD twists and FABRIK drifts near singular configurations, DLS regularizes the solve — the damping term trades a small amount of tracking accuracy for unconditional stability at full extension and near joint limits.

The error term is computed in axis-angle space via the rotation log-map, the same formulation the engine's Physical Animation Component uses internally for its orientation drives — which makes solver behavior predictable when the two interact.

[ demo video — YouTube embed goes here ]
  • Solver — damped least-squares with per-chain λ control
  • Error term — axis-angle (log-map) Jacobian error computation
  • Stability — well-behaved near singularities and full extension
  • Integration — standard AnimGraph node, LOD-aware evaluation
  • Platform — Unreal Engine 5, C++

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